MGXS BODIES
MGXS Bodies was the start of our partnership with MGXS to leverage our creative and technical expertise to bring MGXS content to the emerging tech world. Through exploration, we matched the quality of Redshift in Unreal using the Pathtracer and pushed the quality of Real-Time rendering with Lumen. Working with the amazing designs from MGXS allowed us to see the potential of design and Unreal.
Redshift / Pathtracer / Lumen
Virtual Reality & Mixed Reality Experiences
During the second phase of the collaboration, we used the Oculus Quest 3 to explore potential ways to explore the MGXS content in Virtual Reality and Mixed Reality experiences. We created short immersive experiences for MGXS to show how these sculptures could exist in Virtual and Mixed Reality.
Conversion Process
Substrate Material Evolution
To reach the high-quality materials of offline renders such as Redshift we used Substrate in Unreal to create complex layered materials.
Working with Lumen in Real time
Interactive Experience
In the last phase of the collaboration, MGXS asked us to explore and concept an experience based on their SEED product. The idea being that these spherical objects would turn into a matching Robot sculpture. We designed two short abstract gallery experiences of how viewers could interact and explore this idea.
Final iteration